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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

Özel Bilgiler: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Bir çılgın saldırının her kullanılışında, birimin kendisi ya da düşmanı ölene kadar saldırı devam ettirilir.

Şundan terfi eder: Behemoth
Şuna terfi eder:
Bedel: 35
YP: 56
Hareket: 5
TP: 100
seviye: 2
Hizalama: kaypak
IDBM Minotaur Ancient Behemoth
Yetenekler: divine health en
(image)maul
kesme
7 - 4
yakın
cinnet
Dirençler:
kesme0%
delme0%
darbe0%
ateş-10%
soğuk10%
gizemli0%
AraziHareket BedeliSavunma
Bataklık320%
Dağlar150%
Derin Su9910%
Geçit Vermez9930%
Kale150%
Kar230%
Kayalık Sahil-0%
Kum230%
Köy150%
Mantar Korusu250%
Mağara150%
Orman160%
Sığ Su320%
Tepeler150%
Yürünmez9930%
Çayır130%